Version 0.2.808
Difficulty/Balance:
- Enemy forces have a reduction in base Ships per Squadron
- Enemy bosses less likely to pick Squadron Size and Count upgrades
- Enemy forces have a reduction in base Hitpoints and Shield Rating
- Enemy is more limited in how many Squadrons it can have on the map at one time
- Enemy Slaraash Stations have reduced Drone enhancements
- Enemy Scientists that contributed 3 Boss Meter points now just contribute 2
- Free Play
- Lowered difficulty ramp across first two sectors
- First sector boss meter is half Common and have Uncommon techs (instead of Uncommon and Rare)
- Free Play Ascensions: Reordered a bit to adjust difficulty
- Free Play Ascensions: Ascensions 1 and 2 are easier
- Free Play Ascensions: Ascensions 7 through 10 got some additional difficulty
- Fewer enemy energy nodes
- Boss Battles spawn in fewer additional Squadrons during the waves
Story
- Lowered difficulty ramp for Chapters 1 through 4
Missions
- Escort mission victory condition changed to "just one ship has to survive" and enemy bases start farther away
- Protect Defense Station mission always has at least two Defense Stations (one must survive)
- Kill All Enemies mission has larger map with player base more to the side
- Many missions (e.g. Kill All Enemies) have been adjusted for enemy placement, initial attack size, and initial attack timing
- Fewer damaging fields in missions
General Gameplay
- Extractors cost 30 Prisma
- Several Tier 1 and Tier 2 colony techs have lower costs
- Cobalt Warp Conduits cost 75 credits
- Acid Bubbles do less damage to Stations
Progression: Big pass to reduce costs on most Discoveries
New Enhancements!
- Local Repair. Uncommon. Adds a heal ability to the squadron.
- Spinning Beam. Epic (in each damage type). Adds a spinning beam attack ability to the squadron.
Engineers can now place mines at range
Immunity flyoffs specify which immunity is being triggered
Bugs
- Fixed: Inaccurate Setting Screen controller glyphs in some situations
- Fixed: Render issues with buffed Barrier Station shields
- Fixed: Extractors and Outposts no longer damaged by negative fields
- Fixed: Motherships no longer healed by unintentional sources (e.g. Guardian Heal)
- Fixed: Squadron radius for Engineers is correctly sized now
- Fixed: Slaraash Barrier Stations getting Drones from unintentional enhancements
- Fixed: Errant New Banya storylet no longer shows up during Free Play
- Fixed: Might Attack Drones upgrade reports the correct bonus
- Fixed: Issues where queued commands might not render correct positions on minimap
- Fixed: Drones no longer count for Overload accumulation
- Fixed: Clarified that players can kill all enemies to end an Onslaught mission (kill X ships)
- Fixed: Rail Cannon Backstab does not apply to Stations (as they don't have a 'back')
- Fixed: Soft lock in pause screen if controller was disconnected
