This is The Mechanic, where Alex Wiltshire invites a developer to help him put their game up on blocks and take a wrench to hack out its best feature, just to see how it works. It s about the sweat, grease and genius behind the little things that make games special.
Here s a question: How do you solve a problem like Geralt? There he is, stern and stalwart, everyone s favourite low fantasy drifter. A man of rank bogs, blasted no man s lands and rugged islands. A man who isn t much of a laugh, or awfully fun to have a drink with.
But what if you want to extend his world, and expose him to new adventures? That s what last October s expansion to The Witcher 3 [official site], Hearts of Stone, aimed to achieve, but it had to get Geralt doing things he d never normally do. So how did CD Projekt manage to get him drunk and dancing at a wedding, robbing a bank, and appraising fine art? Their solution was deft.
