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The Problem with the Charm Puzzle System and My Plan to Fix It

Hello!

I've noticed that the recently implemented Charm system isn't quite delivering the gameplay experience I aimed for.
Specifically, in the puzzle system:

  • Many accessories can't be fully set.
  • Sometimes, the effect tiles can't be filled.
  • To reduce Max Energy, you need to fill red tiles.

To address these issues, I'm planning to adjust the puzzle mechanism while keeping the Charms themselves unchanged!

I will keep updating DigDigDrill, so please look forward to it!