Hello!
I've noticed that the recently implemented Charm system isn't quite delivering the gameplay experience I aimed for.
Specifically, in the puzzle system:
- Many accessories can't be fully set.
- Sometimes, the effect tiles can't be filled.
- To reduce Max Energy, you need to fill red tiles.
To address these issues, I'm planning to adjust the puzzle mechanism while keeping the Charms themselves unchanged!

I will keep updating DigDigDrill, so please look forward to it!