Legend
- Lucien has been added to the roster!
- Lucien is playable by everyone during Closed Beta Round 1.
- Vive la France!
Spectate
- The "Watch Game" option has been added to the Online Options menu under Custom Online inside the Main Menu.
- This new option will allow spectators to view matches without actually being in the games.
Community Request
- Volume meters for music and sound have been added to the pause menu options.
- Thrown items (including bombs and mines) now have a hit delay before sending their targets flying.
- Support for SpeedLink GamePad, Xbox Controller S/Duke, and PS2 controller with adapter on pc.
Powers
- Lance Air: Increased Hitbox duration, reduced Hitbox size, can jump earlier in power Recovery.
- Lance Recover: Reduced Hitbox size and Force.
- Lance Air Down: Reduced Damage.
- Lance Ground Pound: Reduced Hitbox size.
- Sword Air: Reduced Hitbox size, tweaked animation to match.
- Sword Recover: Reduced Force.
- Sword Air Down: Reduced Hitbox size, Increased Force, tweaked animation to match.
- Spear Air Down: Reduced Hitbox width. On hit, sends target backwards and user forwards.
- Spear Recover: Reduced Force, adjusted Hitbox position, reduced Hitbox width.
- Spear Ground Pound: Reduced Hitbox size, adjusted Hitbox position, reduced Hitbox width.
- Pistol Recover: Reduced Force, increased Damage on final hit.
- Katar Recover: Reduced Force.
- Unarmed Recover: Reduced Force.
- Unarmed Air Down: Reduced Damage and Force.
Gameplay
- Weapons are more heavily weighted to spawn than gadgets at the beginning of matches.
- Slightly widened the right side on Kings Pass to match the left side.
- Thrown spike balls and summoner horns no longer damage the thrower or the thrower's teammate(s).
- Slightly lowered the angle on horizontal throws. Spears thrown straight ahead don't fly over players' heads anymore.
- Increased the amount of height you get on exhausted Recover moves.
Art
- Castaway Thatch Skin: Crabbie now animates more often!
- Improved FX on the sword Recovery.
- Cleaned up line work on character art.
- Updated the "Random" option's portrait artwork to better match the new silhouette in the character select.
UI
- News will automatically show up when you load the game the first time after a new patch.
- Any input will close the news screen.
- Character selection art and UI has been updated.
- Improved feedback when selecting and locking in characters before a match.
- Better handling of input device errors.
- Empty slots in match preview screen no longer hide and leave awkward empty spaces.
- Match preview screen art has been updated.
- Stat meter art has been updated.
Bug Fixes
- Fixed a bug that would cause players to be stuck at match preview screen.
- Fixed a bug that made it possible for the Broadcast to be stuck on repeat.
- Fixed a bug causing Player 4's head token to visually remain in the voted state during level selection after the first game
- Fixed a bug where the headshots in the level select screen would get in the way of voting with the mouse.
- Fixed a bug where bomb and mine explosions could hit through walls.
- Fixed a bug where buying a Collector's Edition after already having played the game could cause you to lose any previously purchased Bodvar skins.
- Fixed a bug that would cause invisible heads in the final kill broadcast of Custom Online stock matches.
- Fixed a Training Mode bug where multi-hit moves were cutting off fractions and showing incorrect totals.
- Fixed a bug in level select causing players that chose the "Random" legend option to display the wrong head during the voting process.
- Fixed a bug causing roster portraits to not play their selection animations when choosing a legend.
- Fixed a bug where map list would only show Brawlhaven in custom online.
- Better reporting of fatal errors.
- Fixed a bug where sword art went wrong during throw.
- Fixed a bug where Spectate could cause you to be stuck in offline mode.
- Fixed a bug where Spectate errors showed up inadvertently in online games.
