Source: Steam Community (opens in a new tab)

Demo Patch 6 !
Main
- Upgrade to Unity 6 LTS
- Sounds added to every creatures (walk & attack)
- Sounds added to benedictions
- Ambience sounds added to multiples events and places
- Revamp of the HardMode UI (disabled for the demo)
Skull Events
- Electricity damage from the collect the skulls event has been lowered from 100 to 70
- Electricity damage from the linked towers event has been lowered from 400 per tower to 150
- In the Skull Event “the Floor is Lava” (where the player has to go above ground on a fragile set of tiles to avoid lava), the tile pattern is now always static. The harder versions will only appear in hard mode!
Benedictions
- Lower the size of the Benediction Runes depending on the number you summon. The more will spawn, the smaller they will be (visual clarity)
- Slow down the reappearance of Njord’s Wave and buff its damage
- Tyr’s Shield now only spawn 5 lasers (one every other level) but the rotation speed is gradually increased, the damage is also doubled
- Lower the size of Loki’s Chakram by 100% (visual clarity)
- Frigg’s Ice benediction was not supposed to be in the demo (nice preview ;))
Other
- Confusion and freeze status now don’t display a UI message if you already have it
- The attack speed and damage buff tooltips given by the skill “Shout” now appear correctly
- The stun tower that randomly spawns now has a yellow telegraph associated as it doesn’t deal damage
- Add an option to disable the sound of each benediction
- Add an option to always attack when locked on a target
Bug fixes
- Fix a bug preventing the fight summary from showing up
