Source: Steam Community (opens in a new tab)

Release Patch 9 !
Main
- When you proc your death save it is now clearly indicated above the player’s head
- The Timer now stops when the boss is dead (only for local history, the Leaderboard always received the exact timing)
- Rebalancing of the number of kills needed to upgrade a Benediction (when starting with one)
- Bleeding now deals damage in % (2% for Normal Mode, 5% for HardMode)
- Boss damage reduction is now capped at 90%
- In HardMode every mini bosses now gives a 7.5% damage reduction instead of 10%
- In HardMode, rebalance the toughness gained by the boss per phase
- P1 : 20 » 15
- P2 : 25 » 20
- P3 : 30 » 25
Bug Fixes
- The tree in P3 that prevented the laser from going through in the Mirror Event was cut down!
- Leveling up because of the damage of Charged Slam now doesn’t reset its cooldown
- Killing the boss while leveling up now doesn’t freeze the word “Killed” locking the game
- Looting multiple Hel’s Circle at the same time now doesn’t create multiple Circles
- Telegraphs projections are now on top of the Wheel Of Fortune and Color Wheel Skull Events
- Fixed a bug where the level of Heimdall Pillar don’t reset when the fight ends
- Picking up a benediction when they are disabled (Skull Events) doesn’t make them re-appear
