A new class is available: Ink Knight
The Ink Knight is an AoE-focused Hammer class that specialized in destroying huge groups of monsters. Transform into a squid and push monsters into a group before blasting them with dark inky magic!

You can play the new class by creating a new world and choosing the Ink Knight when becoming a Yumanite, or you can create a new character within an existing world and go become a Yumanite at the Yumanite HQ in Palea town once you're level 10.
Spawn / Manasim Revamp

Spawn rate is no longer bound to a manasim. Instead, killing wild monsters will level up the region, increasing the base spawn rate for that region.
You will obtain a “Spawn Remote” item that allows you to adjust the spawn attributes from anywhere!
For existing character save files, you can buy a Spawn Remote from Yuma Mart in Lupos Town.

Manasim no longer controls the spawn stats within the room, so it's essentially just an automation controller now.
Manasim no longer needs to be initiated with craft items.
Manasim can no longer be crafted and is freely available to use in Build Mode.
The EXP and Ora drop of all minion monsters in Lupos region have been reduced by half. This is because manasim minions used to give half the rewards of normal minions due to the high spawn rate, but now you can increase the spawn rate of normal minions.
Overall, the progression rate is higher than before since you can automate one room while manually training in another room with high spawn rate.
Ora and Item drop rates are not reduced by manasim.
The tab name for "Training" in the crafting book has been changed to "Automation"
The story tutorials have been adjusted to match the new Manasim and Spawn Controller system
Spawn Region exp rates have been increased by 1.3x because the spawn rate is a bit slower than before due to spawn indicators
The purpose of this update is to reduce friction in terms of getting started with training in a new area. It also emphasizes player progression more, making skills and equipment upgrading more meaningful since you can't rely as much on automation structures.
Going forward, I'd like to emphasize player progression more, and less emphasis on automation/building
Other Changes

You can now create up to 3 characters per world!
Elite level (stars) now depends on how many of that elite's enhancements you have unlocked on the current character.
"Elite Hunting" quest now requires you to also consume the elite souls.
Killing monsters no longer charges skills. Skills are only recharged by hitting with basic attack, skill orbs, and slowly charging over time.
Skill cooldowns of all skills have been reduced to compensate.
Star Split (Psychic basic attack) unintentionally recharged skills for each monster that was hit. This has been fixed, and the skill cooldowns were reduced to compensate.
All skills will not longer be interrupted by taking damage during casting.
Charging a skill is no longer canceled by taking touch damage.
The sound when you get hurt will no be much quieter when getting hurt for very small amounts.
You can now click upgrader items (charms and mana wheels) to open up the equipment upgrading menu from anywhere.
Timi (the scout in Lupos Field North 3) now sells basic charms.

The frequency of party members and traders have been reduced slightly.
The Palea house can now be obtained for free.
The internal hitbox size of large, falling projectiles has been slightly decreased.
Coal and Iron monster touch damage has been increased from 7 to 12 and 14. The old value was unintentional.
The touch damage dots on monsters now only show for the nearest monster of that type.
Bug Fixes
Fixed a bug where all rewards were reduced by 10% even when not in a party.
Fixed sometimes crashing from moving rooms during elite monster encounter animation.
Fixed a bug where Professor Pico's automation tutorial can start at the wrong time, which can crash the game.
Fixed a bug where if you go to Professor Pico's lab while the automation tutorial is available, he will do the automation tutorial in the lab, which crashes the game.
Fire damage is no longer processed during dialogue, and you can't die during dialogue.
