-There is a new type of herbs in the open world
-Optimization of meshes, textures, and materials
-Adjusting a bug where Saphir was making a loop attack
-Adjustment of a display bug in a ruined building
-Optimization of the distance of shadows
Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
Source: Steam Community (opens in a new tab)
-There is a new type of herbs in the open world
-Optimization of meshes, textures, and materials
-Adjusting a bug where Saphir was making a loop attack
-Adjustment of a display bug in a ruined building
-Optimization of the distance of shadows