Hey everyone!
Here's a quick update on how development is going.
After a year in Early Access, with most of the gameplay systems now in place and most of the bugs fixed, I'm finally focusing more on adding new content.
There's a big update in the works, including:
New map generator, which will drastically reduce the amount of water and increase the amount of land to explore.
Complete rework of the Winterlands (yes, biomes finally have names!)
Major updates to the Deadwoods
New biome: Searing Sands
New glyphs, skills, legendaries, crafting recipes, and a bit of everything else.
Since the map generator is changing and a lot of existing content is being reworked, I can't really split this into smaller patches. All these changes need to come together in one update, so it's taking a while. I'm aiming for a release sometime in November.
I'll share more details as things get closer to being finished, and I'm planning to make the update available on the public-test branch a week or two before the full release.
Thanks for your patience and support! I'm looking forward to finally getting this update out.
