This small update brings a number of fixes to the crew system and weather. I've learned to avoid publishing major changes immediately before or during large events/sales. (Autumn Sale begins tomorrow.) As I tend to break things when that happens, which aint the best for first impressions.
Weather:
Extreme fog has been made significantly less likely, with a much milder fog replacing it in the selection pool.
Fixed significant issue that was blocking a significant number of weather templates - conditions should be more varied now, with more extreme conditions featuring as well.
Ships:
Fixed rope textures on Corsair Xebec looking weird in foggy conditions.
Fixed strange mesh deformation on the aft platform of the Caelean Junk. (The smaller one)
Rebalanced the mass calculations of the Saettia. She should generally be more stable and less prone to sudden rolls. Should also sit much more level when sails are reefed, and the bow should dive less when under sail.
Fixed, or at least substantially reduced, a jitter that could occur in the mainmast yard of the Caravel, particularly when configured for running.
Crew:
Fixed broken crew ladders on Caelean Junk introduced with last update.
Crew should now face appropriate directions while interacting with various components on the Caelean Junk, Xebec (both), Saettia, Dhow, and Greatship.
Fixed error with crew pathfinding that would result in climbing down ladders backwards.
Regarding future content, I'm in the planning phase for some new islands that introduce new resources.
The Higaki Kaisen is progressing, albeit slowly, as I'm more focused on resolving issues currently.

Another ship is in the early modelling phase, as some previous sneak peeks have shown. Don't expect this one soon, as it's similar in scale to the current Greatship, and will be very gaudy and more complex to handle.


