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Combat manual

Earlier you could miss all the fun from the combat, because there was almost no training, except just one hint in the introduction.

Now,

  • Added a combo list in the menu.

  • Added a detailed tip on diferrent attack types, complex attacks and combos at the start of the gameplay.

  • Expanded a character menu interface. The indicators are displayed in more detail.

  • Added a more detailed display of the damage you deal. The damage type is now displayed.

Also:

  • Added an autosave right after the introduction.

  • Fixed lags in several script points on the level.

  • Balance on the last arena a bit changed in favor of the player.