Heya cowbots!
The 1.1.0 updated is finally available!
This is our first major update to AI.VI, in which you'll find brand new features, general improvements to the player experience, game balancing and corrections brought by the community.
This update is months in the word during which we did our best to improve the experience for our players, taking into account all the bugs and feedback given on the community Discord.
Event though we're making the game, you're making it live.
Newly added
Bounties
A new arrival has entered the Saloon… Actually, has he always been here?
We are happy to give you the main character of this update:
D4Y l33
Behind the bar, this enigmatic human robot will offer you access to a brand new feature: bounties
Bounties? What are those?
They are small “quests” you can achieve during Missions, for example: destroying a certain number of enemies, or achieve a number of elemental reactions.
As a reward, you will receive Materials to spend on your items in the Armory!
Successfully achieving a bounty will also give you “ Quest Points”; accumulate 10 and you will have a huge bonus in materials.
There are always three bounties available, one of which is a major bounty, longer to achieve but with better rewards.
We have envisaged this system thanks to your feedback, in order to make the experience more enjoyable when doing old missions again to accumulate more Materials.
We wish you a good bounty hunt!

Projection booth
The Saloon has gotten bigger: the door to the projection booth is now available!
The second major feature to this update is the presence of a new room in the Saloon. Here, you will find two new tools: the Projector and the Jukebox
The Projector lets you rewatch cutscenes you’ve already unlocked during the story. Simply interact with the Projector in the entrance of the room.
The Jukebox will let you change the music in the Saloon with any track you’ve already heard.
We hope the projection booth with be an enjoyable space for you.

Spanish translation
Added Spanish language to all texts in game.
Any voice audio will remain in english (there is currently no Spanish voice-over).
Misc.
New Steam achievements available.
Improvements
Unique upgrades currently active on an item are now visible in the Loadout screen at the start of every Mission
During a mission, pressing the “Give up” button before having started the first wave of enemies immediately sends you back to the Saloon rather than displaying the mission failed screen.
Improved main menu visuals.
Improved damage text visuals.
Updated the description of certain items for better comprehension.
Balancing
Missions
Balanced the waves of Missions 5, 11, and 12.
In Mission 3 (the Sandstorm), the sandstorm now slows down AI.VI and enemies when they are not under shelter.
Modified the number of medals gained when you achieve certain challenges. There are now enough medals to buy every unique upgrade on every item in the Armory.
Weapons
Pickbow:
Primary:
Increased damage.
Attack speed is now fixed at all levels.
Secondary:
Increased base damage.
Pyro-technica:
Increased damage.
Added passive effect: deals double damage to flying enemies.
Ajout d'un effet passif : les dégâts infligés aux ennemis volants sont doublés.
The Box:
The explosive teddy bears now have a smaller explosion radius.
Le Combo:
Slightly reduced reload time between each action.
Added a brief invulnerability period after each combo action.
Combo Push Palm:
Increased area of effect.
Increased distance pushed.
Now inflicts collision damage to enemies pushed against walls.
The Far Sighted :
Added an effect on the special shot (guaranteed critical hit): now also stuns the enemy hit, including elite enemies.
Structures
Disperser:
Reduced junk cost.
Acid Pool:
Reduced damage.
Increased junk cost.
Skills
Reduced the cost in medals to purchase their unique upgrades.
Elemental reactions
Overload : Increased damage delt.
Burn : Increased damage delt.
Enemies
Hacked enemies now lose 5% of their max health per second.
Corrections
Misc
Fixed some bugs related to the new module selection screen.
Fixed a bug that would cause elemental reactions to not proc.
Fixed issues with certain sounds not being affected by the in game volume.
Various optimisations.
Texts and languages
Corrected some spelling mistakes in texts.
Missions
The train in Mission 3 (the Sandstorm) no longer teleports or arrives twice on the dock.
Fixe a bug that caused the wrong challenge to be displayed as completed on the Missions map.
Fixed a bug causing the end of a wave when enemies were still present.
Optimised environment collisions.
Weapons
Fixed a bug on the second unique upgrade of the Pyro-technica which caused the number of targetable enemies to go from 6 to 8.
The projectiles of the Bubble-inator 3000 and the Baseball Bat to pass through the shield of Protectors.
Adjusted the aim of the Box to be more consistent with the displayed target.
The attack order displayed on the Combo’s reticule no longer desyncs.
Fixed a bug on the secondary of the Impaler which caused it to sometimes deal no damage.
Structures
Piezo Slab:
Fixed a visual bug that caused the slab to always seem pressed even after enemies had left.
The stats of the Piezo Slab are correctly increased after each upgrade.
Arachno-Trap:
Fixed a bug that caused the icon of Arachno-Grenades created by the trap to be displayed red instead of purple on the mini-map.
The created Arachno-Grenades created by the trap no longer grant junk and experience if destroyed too quickly.
Arachno-Grenades no longer self destruct when the trap is placed in the air.
Arachno-Grandes create by the trap no longer inflict damage to the level objective.
Skills
The second unique upgrade of the ice skill Gelid Aegis now properly reflects damage.
Enemies
Brutes and reinforced Brutes now turn towards the player when sending their laser.
Hacked enemies are correctly destroyed when falling in the void.
And here we are and the end of the patch notes!
We want to give a huge thank you to all the people in the community and our close friends who have helped us and given us support throughout the development of the update. All of you are very dear to us.
We wish you all the fun in the world playing this new update!
Keep a close eye on the steam posts and our socials… more content could arrive in the game in the coming months!
The Out of Time team.
