- Health is no longer refilled after a battle, but is refilled at the start of each Stage. Previous behaviour has been turned into a custom gamemode.
- Changed how upgrading cards works. More cards will be getting interesting upgrades in future updates.
- Bosses now give upgraded cards upon defeat
- Shops can now have upgraded cards
- Reworked some Overtime levels
- Reworked Bansheep's effect
- Added 2 new cards
- Added 3 new items
- Adjusted shop prices
- Added new borders for upgraded cards and special cards
- Fixed a case where the Beaver's Fort relic sometimes caused a unit to deal incorrect attack damage
- Enemies can no longer have the Slingshot relic
- Reworked the Magical Lute relic
- Reworked the Pickle relic
- Piece of Cake now gives 15 Health instead of 30
- Many balance changes
- And many more changes
- News and updates
- Card Toons
- Update for May 3
Source: Steam Community (opens in a new tab)
