Demo_ver_2.01.18
In-Game Bug Fixes
- Fixed a bug where the UI tooltip remained around the mouse pointer after using purchased tools via mouse click.
- Fixed a bug where the announcement UI disappeared too late.
- Fixed a bug where the SFX of [Scroll: Protection] could be heard regardless of distance.
- Fixed a bug in [In a Haze] mode where assigned soul symbols could not be removed.
- Fixed a bug in [In a Haze] mode where two Dokkaebi tokens appeared.
- Fixed a bug where the 10% movement speed increase in [Changgwi] state was not applied correctly.
- Fixed a bug where your goal appeared as "?" while still alive.
Observer Mode Updates
- When entering possession in Observer mode, players now exit the deceased voice chat channel, and voice chat is limited to surviving players.
- Upon exiting possession mode in Observer, players rejoin both the deceased and survivor voice chat channels.
- Observer text chat remains available.
UI Updates
- In [In a Haze] mode, a death marker is now displayed when someone dies. However, the identity of the deceased soul will not be revealed. (If Headcrusher uses their ability, recorded death markers disappear, and the death status of souls beyond your target remains unknown.)
- In [In a Haze] mode, players can now see the souls and death markers of deceased players up to their own target.
- Remaining duration is now displayed above the character in [Changgwi] state.
- Notifications now appear when someone in [Changgwi] state eliminates a survivor, visible to all players.
- If only one player remains alive in [Changgwi] state, the direction of the last survivor will be displayed.

- Fixed an issue in 10-player mode where nameplates were obscured by the skip button.
- New chat messages now include SFX and motion effects when they appear in the chat window.
- A game exit button (X) has been added to the lobby.

Clues obtained as task rewards are now displayed in the lower-left corner of the screen without covering the entire screen.

[Adjustments]
Game Settings (Heavenly Sphere)
- Default time settings have been changed but can still be freely adjusted.
- Day: Default 90 seconds → 60 seconds
- Night: Default 90 seconds → 60 seconds
- [Harsh Winter] default setting has been changed to OFF.
- The activation cycle of [Harsh Winter] has been increased.
- Activation cycle: 20–60 seconds → 60–120 seconds
- Conditions for [Before Storm] have been adjusted.
- Night of the 4th day becomes pitch-black → Night of the 3rd day becomes pitch-black.
Clues
- [Clues] are the most impactful element of the game system. To improve game longevity, the amount of unlocked information has been reduced in previous updates. However, for games with 8 or more players, this made gameplay overly difficult. Clues have been reworked to reveal more information, encouraging discussions and sharing among players. (23 clues → 15 clues)
- Clues collected during the day can now be strategically shared during twilight, allowing players to subtly mix truth with lies for both gathering information and misleading others.
- Clues involving "relationships of the deceased" will now appear in past tense.
- Ex) In the relationship between Gumiho → Dokkaebi → Dark Eater, if Dokkaebi has died, the clue "Gumiho is closest to Dokkaebi" will now appear as "Gumiho was closest to Dokkaebi."
- Low-value location-related clues have been removed.
- Removed clues:
- A’s first task was C.
- A’s most recent task was C.
- B’s most recent location was D.
- A killed A’ with XX.
- B accidentally attacked A and died.
- A accidentally attacked A’ and died.
- B accidentally attacked B’ and died.
- A is unrelated to B.
- B is unrelated to A.
- A is unrelated to A’.
- Clues that were difficult to understand have been revised.
- A’s starting position was D → Now only appears during the first day.
- A is one of B, B’, B’’ → A is one of B, B’.
- B is one of A, A’, A’’ → B is one of A, A’.
- A is related to B → A is closest to B.
- B is related to A → B is closest to A.
- Stronger clues have been added.
- A’s target is one of B, B’.
- B’s target is one of A, A’.
- A is currently the wealthiest (NN coins).
- B currently possesses E (excluding soul-specific tools like Dokkaebi or Preta tools).
- B has never purchased a tool.
- A is a soul with an active ability (one of Gumiho, Dokkaebi, Dark Eater, Headcrusher, Haetae, Woochi, Gangchul).
- A is a soul with a twilight ability (one of Reaper, Dungaprat, Preta).
- A has used their soul ability N times.
Soul Abilities
- Dokkaebi
- Ambidextrous
- When Dokkaebi creates a Dokkaebi tool while holding an active tool, the held tool will now be automatically consumed.
- Process: Use soul ability → Consume held tool → Grant Dokkaebi tool
- Ex) Using the Dokkaebi ability while holding "Lost Time" will result in a -30-second cooldown reduction for the next ability.
- Woochi
- Prayer Meter
- Woochi’s 7th Wish "Possession Ability" can now reactivate after the first possession by making another 7th wish.
- Woochi’s ability activation probabilities have been adjusted:
- All 33% →
- Blink Everywhere! → 40%
- Clone Technique! → 33%
- 7th Wish → 27%
- Gangchul
- The Imoogi that Became a Dragon
- Gangchul’s abilities have been reworked.
- [Removed]
- [The Imoogi Longing to Be a Dragon] - Additional abilities granted based on the amount of coins collected.
- [New]
- Ability Name: (Active) Ascend
- Cost: 50 coins
- After 1 second of focus, enter the [Ascend] state for 10 seconds. A stationary [Dragon Orb] will appear at the current location. At the end of the duration, Gangchul will teleport to the orb’s location, and [Ascend] will end.
- [Ascend]
- Movement speed +30%
- Increases in size and takes on a dragon form.
- Cannot be targeted by attacks, soul abilities, or tools (temporary invincibility).
- Can fly, ignoring terrain obstacles.
- Cannot perform tasks.


[New Features]
New Location - Yeomra Palace and Tongue Hell
- A second game stage, , can now be selected in the lobby creation options.
- [Yeomra Palace] is the sacred district where Yeomra, the ruler of the afterlife, deliberates on events in the underworld with his officials and enshrines the seven most righteous and great souls. The palace is inspired by Korea’s Changdeokgung and Jongmyo, and traces of this can be seen throughout.
- Within Yeomra Palace lies [Tongue Hell], the place where sinners who have committed crimes with their words are judged. It is currently the busiest hell in the underworld, and Yeomra holds relentless trials, delivering terrifying punishments.

- Location Name: Yeomra Palace and Tongue Hell
- Recommended Players: 8–10
- 10 zones / 10 tasks, includes 2-stage tasks

- 2-stage tasks can now be performed. The tasks below provide no rewards at stage 1 and only grant rewards after completing stage 2. These tasks yield more coins than regular tasks.
- Growing Vegetables → Setting the Royal Table
- Growing Cabbage → Making Kimchi
- Drawing Water from the Well → Filling the Water Jar
New Costumes
- Five new costumes inspired by the palace have been added.

