Improved monster movement, new final phase when the energy meter is full and many other improvements
Change list:
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🎉 Monster movement has been made more responsive and less floaty
🎉 When the energy bar fills completely the monster now becomes faster and stronger.
(Instead of an instant game over)
🔧 Improved mausoleum crawling collision
🔧 Better monster movement when approaching a wall at an angle
🔧 Jumping no longer uses stamina (monster)
🔧 Improved loading screen tips
🔧 Monster evolved popup has been improved slightly
🔧 Player now has to choose their ability in the monster tutorial, like in a normal round
🔧 Added a simple scale animation when spawning Gnomes or an Eye in The Wall
🔧 Buffed the jumping ability
🔧 Fixed some newer menus not having clicking sounds
🔧 Fixed there being running sounds when jumping for the monster
🔧 Fixed a bug with the monster health bar in the final phase of the game
🔧 Fixed a bug where client players could get disabled abilities
