THE CONTROLLER REVAMP IS HERE! I am so sorry that controller support was so borked until now, but I hope that the changes I've made will vastly improve the controller experience. Thank you to everyone who gave me advice on what direction to take for controller support on the community discussion board, it helped a lot!
On another note, we're halfway to hitting that ten review milestone, so if you like the game please consider writing a review!
Changes
- Controller reticle now bound to player position
- Controller reticle will follow movement as long as no aim input is being used
- Certain abilities will revert to free control when used. These include:
- Blink
- Blizzard
- Detonate
- Lightningbolt
- Tornado
- Knightfall
- Blink Strike
- Taser will push the targeting reticle further out as well to help with hitting the correct targets
- Blink Strike now lets you hold the input for up to a second before teleporting
- Blink Strike now teleports you after releasing the skill button
- SFX added for Call of the Mark
- Increased the size of Overhead Strike hitbox
- Reduced stun duration after hitting a wall while using Bull Rush (.75s -> .66s)
- Skeleton Knights no longer have scaling shield health, now always has 3 shield health
- Skeleton Shielders no longer have scaling shield health, now always has 6 shield health
- Magus Arcanus Pylons are now tagged as Invulnerable if in the center of the room to prevent attacks like Lightningbolt from chaining to them (They were already invulnerable before, but this just helps with visual consistency)
- Adjusted spawn cost for several Ratfolk later in the game
- Explosive Barrel knockback multiplier lowered (150% -> 135%)
- Adjusted the positions of several rocks and mushrooms in Ratfolk rooms to improve visibility
Fixes
- Enemies should no longer get stuck in walls during the Crucible of Souls event
- Hitting the back button while in the settings menu on the title screen will resume the game
- Corrected the volume for the campfire theme
- Combos will show their effect text to teach you the correct combo inputs again
- Fixed an issue that could cause the startup animation for Bull Rush to become disjointed from the player
- Fixed an issue that caused the Guild Liaison to disappear if you leave and return to the room
