We're so close to hitting the ten review mark! If you've been enjoying the game, please give it a review! With that aside, I've made some more changes to help smooth out some of the early game experience. I am currently working on improvements to the controller experience, as it isn't up to the same standard as the rest of the game.
Changes
- Ratfolk Swarmbringers no longer scale the amount of rats they spawn per floor.
- Skeleton Knight spear throw telegraph color changed to be easier to see
- Bonemass heals less health per skeleton eaten
- Increased interact range for the Lady of the Lake and fixed the drop location of the chosen item
- Changed the sprites for chests to make keyholes stand out more
- Forgot to fully implement the new regeneration UI for boss floors (this has been corrected)
- Changed arcane dmg outline color
- Golden Ticket now correctly affects Donation Vase price
- Knightfall cooldown reduced (14s -> 12s)
- Nullonomicon will now destroy enemy attacks around the player for 10s after it procs in addition to its previous effects
- Increased Basic Phylactery (yellow) time before traps activate (10s -> 12s)
- Trickle Phylactery (aqua) now waits longer before enabling traps (3s -> 8s)
- Trickle Phylactery early clear window increased (12s -> 15s)
- VIP Phylactery (purple) now waits longer before enabling traps (4s -> 6s)
- VIP Phylactery (purple) visuals brightened for visual clarity
- Skeleton room attack cooldown increased
- Improved Skeleton Shielder and Royal Guard behavior to be less performance intensive
Fixes
- Fixed an issue where using Knightfall into a room exit would permanently lock the game and make the knight invisible in future runs
- Fixed a crash relating to the Drudge's boulder rain attack
- Fixed a scenario where you could get stuck inside a boulder if it falls on you
- Fixed a formatting issue on one of the notes
- Lich dialogue text recentered
- Fixed the move and attack hints playing every floor
- Fixed quest text sticking out of the UI for certain quests
