📢 Patch Notes: Random Event System Added
🎲 Random Event System
We've added a new system that triggers random events based on the day count, affecting the entire dungeon!
✨ Key Features
Events are categorized as good events and bad events
Higher difficulty increases the probability of bad events occurring
Random events are determined at the start of each new game and their order will not change with save & load
⚠️ Limitations
Events will not occur on days 20/30
Events will not occur during your first playthrough
🔮 Current and Future Plans
Currently implemented events: Events that apply immediately upon activation
Upcoming events:
Events that last for a certain period after activation
Neutral events and more
Feature in development: The random event system is currently under development, and the presentation and system mechanics may be modified in the future.
Other Updates (0.91.1 Update)
Fixed incorrect dialogue with Utori
Fixed a bug where previous traits remained after evolution and loading
Modified so that duplicate traits cannot be obtained
Limited the maximum number of traits to 10 (may be readjusted later)