Puzzle color swaps
- Replace green penguin by blue penguin in Moonwalk.Rebound because (post-Implant/Contraband) ||having a green penguin could spoil the import mechanic||.
- Replace blue penguins by yellow penguins in Impossible for a similar reason.
- Swap blue and red colors in Mjolnir.Stomp for a similar reason.
Bind prompts
- Move, undo, reset, and selection bind prompts now animate (with rapid grow/shrink) until the bind is used. Once used, the prompt will not animate again unless the puzzle is reloaded. The warp bind prompts do not animate.
- Removed journal bind prompt from GroundRules.Landing.
- Moved undo bind prompt from GroundRules to GroundRules.Landing.
Journal
- Increased size of journal button images and widened the buttons.
- Locked "??" journal menu buttons no longer animate when selected, and they are aded.
- Decreased "New entry!" journal notification size, moved it to bottom right, and added journal/hint bind prompt to it.
- Journal "New entry!" notification now plays exactly when an entry is unlocked, instead of waiting until a new puzzle loads. The 3 entries that unlock on puzzle victory (one for each win critera) still wait until the next puzzle load.
- Now it is possible to receive multiple notifications in a single puzzle.
- It also encourages checking the journal as soon as anything new happens, which I don't want to do.
- But delaying the notification led to a lot of confusion about what was unlocking, when it was unlocking, and why. So I prefer this despite the issues.
Other
- Relaxed case-sensitivity for Easter egg unlocks.
- The color permute function (which only supports swapping atm) in the puzzle editor will now automatically update hints.
Bugfixes
- Redo bind now works as "menu back" from the main menu's setting menu.
- Movement bind prompt now shows on the very first puzzle GroundRules.Movement.
- Changing biome with override biome feature will now update the music. (Bugs when doing this from the main menu still remain, for now.)
