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Holy Shoot EA Major Update

Holy Shoot EA Major Update Is On It's Way! (May 14th)

We heard you and hell just got rebuilt.

Holy Shoot EA 2.0 is our largest update to date, overhauling progression, combat flow, UI, build variety, and overall run structure. This update touches nearly every major system in the game.

It introduces a new Skill Tree system, customizable loadouts, in-run perks, realm selection, controller support, new minimap, reworked balance, improved enemy behavior, and extensive polish across the game. This update forms the foundation for future development.

Here’s what’s new in the Major Update:

Skill Tree & Perk System Overhaul

Progression systems have been fully redesigned.

  • Completely redesigned Skill Tree structure and progression flow

  • Expanded build customization options

  • New unlockable tools including Auto-Turrets, Ghosts, Grenades, and more...

  • New stealth-related mechanics and perk updates

  • Second Chance revive mechanic added

  • General balance adjustments across perks and costs

Combat Entrance System

A new pre-run system has been added that lets you fully configure your build before entering combat.

  • Full pre-run build configuration before entering combat

  • Loadout management for Ghosts, skills, and consumables

  • Character selection with trait previews

  • Realm selection with unlock-based access

This system gives players more control over how each run starts and allows for proper build planning before combat begins.

Combat & Gameplay Changes

Core combat systems have been updated and rebalanced.

  • Elemental perks integrated into the Skill Tree (including Lightning path)

  • Enemy AI improvements for movement, aggression, and behavior consistency

  • Updated difficulty scaling based on run progression

  • New boss phase system with dynamic behavior changes

  • General combat pacing, enemy variety, and balance adjustments

Minimap

A new minimap design

  • Real-time minimap for battle rooms and layouts

  • Room connections and path visibility

  • Tracking of points of interest (Altars, Weapon Chests, etc.)

  • Landmark tracking system integration

  • UI and UX improvements for clarity during runs

Technical Updates & Controls

Major technical improvements have been made.

  • Key rebinding system!!!

  • Engine upgrade to the latest version

  • Expanded controller support across menus, Skill Tree, and Combat Entrance (WIP)

Fixes & Polish

Additional improvements and fixes across the game:

  • UI and HUD improvements across multiple systems

  • Combat readability improvements

  • Perk and ability interaction fixes

  • Navigation and room generation fixes

  • General performance and stability improvements

  • Additional localizations

Closing

This update is a major step in rebuilding core systems and improving long-term structure.

Thank you for your feedback and support during development. We will continue improving and expanding the game based on player input.

Play. Progress. Survive.

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