In preparation for the demo launch in a couple of weeks, there has been several iterations on the battle system:
- Martial Arts skills are now fully fleshed out. You can apply marks and proc them using auto-attacks, or enter stances for self-buffs or auras that affect the party
- All skills and spells have mana costs, are learned at certain levels, and have their behavior coded
- Enemies have been added to chapters 6 and 7
- Balance has been tweaked to ensure the game is possible (though challenging) if you skip all random encounters
- Improved the auto-battle AI
Planning to do a few pass-throughs and ensure the story is up to par and then we'll get this demo out with the first 7 chapters!