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Pre-Demo Test Launch

In preparation for the demo launch in a couple of weeks, there has been several iterations on the battle system:

  • Martial Arts skills are now fully fleshed out. You can apply marks and proc them using auto-attacks, or enter stances for self-buffs or auras that affect the party
  • All skills and spells have mana costs, are learned at certain levels, and have their behavior coded
  • Enemies have been added to chapters 6 and 7
  • Balance has been tweaked to ensure the game is possible (though challenging) if you skip all random encounters
  • Improved the auto-battle AI

Planning to do a few pass-throughs and ensure the story is up to par and then we'll get this demo out with the first 7 chapters!