- Berserkers have gained the "shove" ability. Shoving a monster will delay its next action by moving it half a round later in the combat initiative order. This is more useful against powerful solo monsters than groups since it only affects one creature.
- Berserkers have gained the "sweep" ability. It allows them to attack an entire group of monsters, with each hit doing half damage. If a group has 3 or more monsters, they'll do more damage with sweep than with a regular attack.
- The Old Graveyard zone is now more developed.
- The Wetland Ruins zone is now more developed. It still has too many polygons and there is ongoing work to improve FPS.
- It is now possible for unique combat encounters to show up on the map as an asterisk that disappears after they are defeated. Not all unique encounters will be shown this way - some are meant to be surprises - but there is a warning for some of them.
- Unusable command buttons will now be hidden for the active character in combat. This also means that spellcasters who don't get spells until level 4 (Valkyrie and Skald) won't see this button until they're high enough level to cast.
- Added more monster descriptions.
- Added new music for the Wetland Ruins, Ancient Graveyard, and Island Village.
- Changed the button highlight color from red to blue.
- Fixed an issue that caused camera height not to be set based on terrain height when transitioning to another zone, which would sometimes result in the camera being too low when first entering the new zone.
- News and updates
- Toward The Ice
- Demo Updated
Source: Steam Community (opens in a new tab)
