Improvements to the AI across the board and its focus to play to win have have made it frustrating to play on easier difficulties. Today's update should be a good start to make easy and very easy difficulties more manageable and enjoyable.
Changed:
* AI will no longer embark land units when they are seen by an enemy.
* AI formers will now cancel their action when they stand an in ion storm.
* AI will now be much nicer to other players on very easy and easy difficulties.
* AI will now be less aggressive on very easy and easy difficulties.
* AI will no longer declare war on human players on very easy difficulty.
* AI now has a very high inhibition threshold before it would declare war on a human player on easy difficulty.
Fixed:
* Fixed an issue that prevented AI formers from clearing fungus.
* Fixed an issue that could lead to unwanted war declarations.
Change log history.