More changes have been happening! 🐱🏍
One of the biggest pieces of feedback we wanted to tackle is making the Acts really feel more different from each other as you progress through the game. We've now made a significant change to the way enemies are spawned in the game which should hopefully achieve this! Let us know how it feels.
New Content
- Completely revamped the enemy spawns across the different parts of the campaign
- Added a new and more visible look for enemy Grenades
- Added a simple new effect when enemies appear on-screen
- Railgun shots can now bounce off walls (with the Spiked Boomerang Relic)
User Experience Improvements
- Added a new option to link the primary and secondary firing to both triggers
- Added some animations and sounds to indicate empty ammo for weapons
Balance tuning
- Added the ability to roll up to 3 Relics for a character (from 2)
- Rebalanced/reordered some of the Challenge Levels to line up better with the new enemy roster
- Reduced the raw power of burns from 2x damage to 1.5x damage
- Made the Brick Wall and Glass Cannon perks less extreme, with smaller downsides
- Adding more Damage Variance to some weapons to synergize with Lucky Damage rolls
Bugfixes
- The Enigma can no longer roll random pre-generated versions
- Consumables for starting characters are now shown collapsed properly on the select screen
- Numerous tiny touchups
We hope you enjoy the new experience, and are looking forward to hearing some feedback about it. Let us know about any changes you want to see, and if you want to support us, don't forget to leave a review!
Happy blasting!
