Test Subject:
Void Foundation: Into the Void has officially launched version 1.0 on May 23.
Additionally, there will be a one-week discount starting from the launch date.
Below are the new features added in version 1.0:
New Hunger System: Players must regularly replenish their hunger; otherwise, combat ability will decrease.
New Void Incursion System: Spending a long time in the Void will make battles more difficult, but you will gain more experience.
New Quest Board: Players can accept free quests at the Foundation headquarters, with a maximum of three active at once. Each time you enter a new area, more quests will be available.
New Summons:
Annie
Golden Mouse
Void Slime
More Boss Battles
New Random Events
New Items
New Support Items
New Equipment
The market in the northern city now sells various suspicious items. The effects remain the same, but the success rate is only half, and prices are cheaper than those sold by the Foundation. This may help those who have limited Void Coins.
Players can now flee from battles but will face penalties.
Reworked Time System: In the second playthrough, players will inherit half of their levels.
New Mental Collapse:
Distrust (Effect: Randomly attack allies for 3 turns)
New Mutations:
Soul Chaos: 50% chance each turn to gain a random buff; otherwise, gain a random debuff.
Bone Spikes: Reflect 50% of physical damage taken back to the enemy as spike damage; cannot equip armor.
Soul Eater: Restore 33% VE for each enemy killed, but decrease all allies' SAN by 33 points.
Bone Plating: Gain a shield that absorbs one hit each turn, but has a 33% chance to fail when acting.
Cute Tail: Reduces generated threat by 69%, but has a 33% chance to lose balance when taking damage.
New Passive Skills:
Sword Mage: After using a physical attack, increase MAT by 20%. After using a magic attack, increase ATK by 20%. Lasts for one action; cannot be learned by Liesa.
First Strike Victory: Deal +10% damage when attacking opponents with lower AGI.
Unmatched Warrior: Deal +10% damage when your VS is full.
Battlefield Dancer: Gain a +15% ATK buff if you evade an attack, lasting one action. Duration can stack.
Backstabber: Deal +8% damage to provoked enemies; they deal -8% damage to you.
Nine Lives Cat: When VS <= 1, increase evasion and magic evasion by 12%.
Executioner: Deal +10% damage when attacking targets with less than half VS.
Unique Eye: All physical attacks have a 4% chance to blind the target (ignores resistance if not immune), but triggering blindness reduces your damage by 70%. Can be toggled on/off.
Calm and Collected: Take -10% damage if your AGI is lower than the attacker’s.
Follow-Up Attack: Each effect of suppression, confusion, or fear on the target increases your damage by +4%.
Armor Weakness Specialist: Each effect of armor break increases your damage by +5%.
Addict: If affected by any addiction effect, increase evasion and magic evasion by 12%.
Killing Frenzy: Killing an enemy with a physical attack grants +20% ATK for 2 turns.
Avoid Critical Hits: If damage taken exceeds 30% of your max VS, reduce that damage by 15%.
Crouch and Defend: Take -15% damage if suppressed, confused, or in fear.
Mine Expert: If physically attacked, deal half your magic damage as fire damage to the attacker 50% of the time. Bale exclusive; can be toggled on/off.
Berserker: Physical damage increases by 50%, restoring 10% of damage dealt as VS. However, incoming damage increases by 50%, and you can no longer evade attacks. Can be toggled on/off.
Hit Correction: Each miss increases hit chance by 8%, stacking until a hit occurs.
Limb Specialist: All physical attacks have a 33% chance to inflict crippled status, but final damage is reduced by 15%. Can be toggled on/off.
Psychic Defense: Reduce incoming damage by 10% when attacked. Cannot coexist with Duel Master. Can be toggled on/off.
Duel Master: Reduce incoming damage by 10% when attacked. Cannot coexist with Psychic Defense. Can be toggled on/off.
Numerous balance adjustments
Numerous bug fixes
