- player now flashes when stunned and when invulnerable after getting hit
- dizziness bar now flashes red when close to maximum
- added dizziness-related stats to the armor selection panel
- added damage numbers when you hit enemies (and the option to turn them off)
- added a timer that shows when the next wave starts
- fixed dead enemies continuing to emit bleed particles when using Flamberge
- fixed the controls help rendering above the death menu
Starting with the next update, I want to focus on adding more content like enemies, bosses and equipment. Stay tuned!
