v1.0.4 Patch Notes
Game Direction Changes
Before Patch
A one-time random defense game, heavily dependent on luck with card selection.
After Patch
A game with enhanced RPG elements where units grow with experience points and skills are enhanced with skill points.
Removed Features
- Removed Unit Draw: Units now grow through experience points, and the draw system has been removed.
- Removed Stat Cards from Card Draw System: Stat cards have been removed in favor of growth through experience points.
- Removed Gem Currency: The gem currency has been removed from the game.
Added Features
- Zoom Function: A feature to zoom in and out of the game screen has been added.
- Tutorial Added: Basic gameplay instructions for new players have been added.
- New Enemy Units Added:
- Belt Egg : Has a lot of health.
- Crown Egg : Generates a shield that blocks projectiles for 3 seconds when attacked. Boss trait: Shield always active.
- Leaf Egg : Has a chance to evade attacks (25% evasion chance). Boss trait: 50% evasion chance.
- Spike Egg : Creates a short-range nova when attacking, reducing the mana of units hit by the nova by 20. Boss trait: Mana reduction doubled (40 mana reduction).
- Winged Egg : Movement speed increases by 50% when damaged, lasting for 5 seconds. Boss trait: Always active.
- Phoenix Egg : Recovers to 100% health when health falls below 30%. Boss trait: Revives twice.
- Horned Egg : Recovers 10% of max health each time it is attacked. Boss trait: Recovers 5% of max health each time it is attacked.
- Helmet Egg : Takes 1 damage from all attacks.
Runes Added:
- Rune that reduces upgrade consumption time
- Rune that reduces upgrade consumption cost
- Rune that increases damage to bosses
Bug Fixes
- Fixed an issue where rune synthesis did not function correctly.
