Hello everyone!
Today, we’ve released an update focused on improving the simulation systems, AI behavior and environmental systems. We’ve also read all your feedback and added new content. Read on to see what’s new!

Interface & UX
Added initial hardware calibration
Added a notification widget warning when controller/gamepad inputs are not in the correct position before takeoff
Minimap is now available in a separate window
Gameplay
Training mission on how to control the drone (Training Zero Missions)
Added deadzone system for control axes
Implemented input lock during spawn: all inputs are blocked until the user returns to a safe default position
Improved AI logic and optimization
Expanded damage system for bots: they can now enter a “wounded” state
New cage armor (“grills”) for MT-LB and BTR-82
Battleground Mode: Increased difficulty. Event randomization added. Wave spawns are now random without a fixed pattern. New units added

Audio & Environment
Optimized vehicle and environmental audio systems
Updated visual and audio environment across maps
Progression
Leaderboard system reworked and now functions correctly
Score calculation system updated
Content
Interceptor course: added an interceptor drone 1M-BA and a mission to intercept ZALA drones
New Racing course
New missions for destroying enemy UGVs (unmanned ground vehicles)
New racing drone: Dzmil
Racing music added
New firing effects for vehicles and infantry
Improved racing gate visuals
New rain screen effect
New environmental effects

We are currently working on stability and optimization, which should bring an additional +10–20 FPS.
We’re also working on multiplayer: building the foundation for future co-op and expanded scenarios to play with friends.
