Patch 1.0 is finally here, and with it, the game is officially leaving Early Access!
New Character - The Dwarf
New Stage - Mountain Peaks
New Boss - Stone Warriors
Two New Enemies - Terracotta Statue and the Cursed Monk
Balance Changes
Increased required exp to level up per level.
Players no longer heal between stages.
Added a healing station to the travelling shop to let players heal for a cost.
Characters
Improved player control when jump during an attack.
Magician's Lightning spell now accounts for ground height.
Frogbert's Bubble shield will no longer burst on crates etc.
Adjusted the angle and speed of Ranger's Tri-Shot Special.
Adjusted Ranger's Trap Special.
Relics
Added new relics:
Wind Fairy
Discount Coupon
Iron Skin
Crowbar
Re-added Quickdraw Sheath with a new effect.
Weighted Pommel now stuns on critical hits.
Wealth Fist now tracks the player better while in the air.
Adjusted range of Umbral Rift and added a visual indicator.
Adjusted range of Rally Banner and added a visual indicator.
Enlarged Spirit Sword's hitbox to help prevent it missing enemies it was aiming for.
Blastpowder Coating now does Fire damage.
Iron Skin is now unlocked via a new achievement.
Blastpowder Coating's damage element is now Fire.
Upgrades
Increased cost of Attack Speed and decreased effect.
Increased cost of Regen upgrade.
Removed Indomitable.
Added Toughness.
UI/UX
The Level Up Screen now shows player stats and how much they increased upon level up.
Added Level Up effect and noise.
Added a screen display money lost or gained upon returning to town.
Relics with maximum levels now display their maximum levels on the level up screen.
Added Buff Icons for Iron Skin and the Rally Banner effects.
Stage Music now fades out when starting a boss fight.
Fixed a bug causing the highlighter in the options menu to disappear under certain circumstances.
Improved presentation of dropdown menus in the Options Menu.
Reduced the level end timer from 20 seconds to 10 seconds.
Shrines now have text describing their effects when activated.
Post-game summary no longer shows incorrect gold gained if the player bought relics during the run.
Museum now shows a Maximum value for relics that have a limit.
Audio
New sound effects added:
Jump Pads
Mercenary charge attack
Frogbert's Tongue Whip attack
Shrine Activation noise
Sprites
Updated sprites for:
Barrels
Crates
Food items
Enemies
Slimes now have a slight transparancy effect
Harpies now have multiple hair styles
Bosses
Meshef's Flamethrower attack is now a Damage Over Time.
Reiklund no longer jumps into walls repeatedly.
Bugs
Harpies can no longer fire after death
Fixed a bug causing Frogbert's Up Special hitbox to remain active in certain circumstances
Fixed a bug causing Frogbert's bubbles to sometimes stay after a level loads
Fixed a bug with the Umbral Rift not despawning correctly
Enemies can now properly jump through platforms
Small enemies such as Slimes can now walk up 45 degree ramps
Improved enemy spawning to help prevent enemies spawning out of bounds
The main menu background now scrolls independant of frame rate
Added failsafes to prevent the player spawning out of bounds sometimes if a level fails to generate properly
Fixed an erroneous block appearing in the Snow level under certain circumstances
Fixed a bug in level generation causing the Snow level to fail to generate properly under certain circumstances
Fixed a bug causing players to lose their Health upgrades after finishing a run under certain circumstances
Achievement 'Cornered Animals' now correctly reflects its description.
Fixed a bug causing portal shrines to not spawn a portal for clients under certain circumstances.
Fixed a bug causing Max Health upgrade to not apply after returning to town.
With this, the game is officially complete. We'll still be sticking around to patch any bugs or issues that arrive. But otherwise, we're moving on to our next project!
Thank you to everyone who has enjoyed and supported the game so far. We hope you enjoy this update!
