- Minor fixes to movement positioning during certain air attacks and launchers
- Changes to Lion sword throw animations and travel trajectory when enemies are nearby
- Changes to Cheetah multi-slash teleport speed while airborne
- Minor adjustments to hit forces and properties of various attacks
- Adjustments to door opening speed and collision properties in Mission mode
- Added Difficulty selection for Mission mode
- Added option for disabling/enabling camera shake effects in main menu
- Added options for disabling/enabling HUD elements in main menu
- Experimental Automatic mode for default camera movement added as option in main menu
- Fixes to walk speeds not properly being set between modes
- Fixes to speed visual effects being displayed while stationary
- Fix to player being able to move during throw moves
- Added prototype combo grading system
- Reduced recovery on dodges
- Ability to dodge backwards, forwards, and without lock on added
- Adjustments to Playtest map visuals
- Adjustments to various VFX
- Minor fixes to certain SFX
- News and updates
- YASUKE: A Lost Descendant Playtest
- Final YASUKE QA Build Update
Source: Steam Community (opens in a new tab)
