IMPORTANT NOTE: Please note that this update will break save files from the previous versions. Apologies for this inconvenience but it's necessary in order to fix some serious bugs.
There's still a lot of things we have planned to work on tomorrow (especially in regards to NPCs) but for tonight that's it! I would also like to thank everyone for the continued support despite the "buggy start". Next few days, we're going to continue working on fixing more bugs & balancing stuff until we're good to go to continue adding some more flavor to the gameplay (like more different events, constructions & items and more). The launch has also already brought enough revenue in to cover the projected costs of developing the new code base during the next few months (which will make future updates less prone to bugs and make the game more modular, allowing for modding & multiplayer at some later point during Early Access).
Changelog 0.8.1
Changes
- Reduced damage Player receives from police NPCs
- Reduced Police NPC walk speed
- Reduced firing rate of NPCs
Removed
- Removed sell items quest (it is deprecated and has been superceded by smuggling quest)
Fixes
- Fixed exit button in shop not being clickable
- Fixed crash when loading a save with items on top of stove
- Fixed post collision zones not being initialized properly
- Fixed clay debug window Opening when pressing L
- Fixed a few bugs with smuggling
- Fixed NPCs getting stuck in bed sometimes when trying to get up from sleeping
- Fixed trees & crops not getting rendered properly after loading save from main menu
- Fixed Japanese font texture getting resized incorrectly
- Fixed crash when trying to pour carton box items into keg
- Fixed some other issues
- Fixed items getting blocked from picking up by shop
