It's released! It's been a little over two years since I've started this project. I'm feeling all sorts of things right now, but all in all, I'm happy that Wanderling is out. What's next? There are a few QOL items that I didn't finish before release, along with my macOS builds breaking. I might take a small break before resuming to address these, aside from bugfixes.
A lot of people have supported me as I've developed. It's also been incredible to see people both in-person and online understand (and have fun with!) the gameplay vision I have for Wanderling. I'm thankful for everyone who has checked out the game, and for all the feedback I've gotten.
A fun fact about the developer name, "Rosday": it's a bit of a joke about how the days of the week are named. Like Tyr's day --> Tuesday, Woden's (Odin's) day --> Wednesday. So Rosday is Roy's day, and was the name I gave to the day I'd release a game. There have been countless Rosday.exe-s, and now, I've finally released one :)
So, happy Rosday! And have fun exploring
