New features / content / improvements:
- Mission Board
- Missions are now available to select from Trading Station "Mission Boards" (the top panels) from GSO Grade 2 onwards. An introduction to the Mission Board is available after defeating the Trader Troll.
- Hawkeye Updates
- Hawkeye Grade 3 missions are now available in Campaign.
- Updated all Hawkeye Tech Hunting Missions, added new ones and spread them out across all 3 grades.
- Increased the passive braking strength of the Hawkeye Tank Tracks to prevent them sliding around when carrying a heavy weight.
- Stopped Hawkeye Shotgun from applying damage to itself, occasionally causing a crash as a result.
- Removed the following old deprecated blocks from the game:
- Old GSO AI Module
- Old GSO Up Conveyor
- Old GSO Down Conveyor
- Old GSO Mobile Delivery Cannon
- Old GSO Foundry
- Old GSO Mobile Furnace Generator
- Old GSO Refinery
- Old GSO Scrapper
- Old GSO Silo for Large Blocks
- Old GSO Fabricators (4 in total)
Game Design Tweaks:
- Added new special blocks Sombrero and Moustache (courtesy of Señor Ragequit).
- Added lots of new Techs to the enemy population.
- Inactive Trading Stations now display a warning when attempting to interact with them instead of when you approach them.
- Slightly increased the range of the GeoCorp Scrapper.
- Removed the Techs "Bricky" and "Cannonz" from the enemy population for being a nuisance and causing a drop in frame rate.
- Cleaned out the Hawkeye regular blocks from the R&D Test Chamber. The newer Crafting Blocks, EXP Blocks and new Hats still remain in the dispensers.
Art Tweaks:
- Added Sombrero and Moustache special blocks.
- Adjusted the Fog settings to help prevent terrain clipping.
- Combined the tree, rock and clutter materials into one material to improve batch rendering.
- Optimised Shroom trees for batch rendering.
- Fixed issue with transparent Hawkeye block painting shader.
- Increased the firing arc for the Hawkeye rail gun.
Bug Fixes:
- Improved performance by optimising the amount of world that is loaded.
- Fixed various crash issues while loading the terrain.
- Fixed Thermal Generators being inactive after reloading.
- Fixed wheel juddering when using just Hawkeye Single Wheels on a cab.
- Fixed rare case where block rotation wasn’t re-enabled after attaching the repair bubble in the Solar Generator mission.
- Improved the way we handle HUD pop-up menus to reduce instances of overlapping menus.
- Fixed display of Fabricator and filter menus in 21:9 aspect ratio.
- Fixed being unable to purchase Lemon block in Campaign.
Known Issues:
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Graphical issues with red projector on terrain when enemies spawn in.
- Some radar markers may point towards things that are missing in the world.
- Markers for missions and bases when playing in 4:3 are offset slightly.
