Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
- New Biomes:
- Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
- Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.
- New Blocks:
- Added the new Hawkeye Counter AI Module to Hawkeye Grade 3.
- Its recipe is: 2 x Rugged Fiblar, 1 x Acid Electrode, 1 x Ion Pulse Cell, 1 x Mother Brain.
- Added new GeoCorp Block Magnet to Grade 2.
- Its recipe is: 4 x Plumbia, 8 x Titania, 4 x Rodius.
- Added new Hawkeye Block Magnet.
- Its recipe is: 3 x Titania, 2 x Plumbia, 1 x Rodius, 1 x Acid Electrode.
- Added the new Hawkeye Counter AI Module to Hawkeye Grade 3.
Game Design Tweaks:
- Block tweaks:
- Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
- Increased the torque power and suspension dampening on the GSO Bumper and Muddy Dog Wheels.
- GSO Boosters provide less force but also consume fuel slower.
- GSO Fuel Tanks now have a larger capacity for their size, but refill slower. Increased the pick-up range of all Scrappers.
- Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
- Venture Boosters provide more force, relative to their size, but consume fuel faster.
- Increased the weight of all Resource Blocks for all corporations.
- Block Recipe Tweaks
- GSO Popper Fuel Tank: 3 x Plubonic Greebles, 3 x Rodius, 1 x Fuel Injector.
- GSO Big Poppa Fuel Tank: 1 x Olastic, 1 x Plasma Emitter, 1 x Dervish Gel.
- GSO Tetrox Booster Jet: 1 x Fibre Plating, 2 x Carbius, 2 x Fuel injectors.
- GSO Mega Booster: 2 x Z4 Explosives, 1 x Cyclone Jet, 1 x Thermo Jet.
- Venture Pod Fuel Tank: 1 x Fibre Plating & 1 x Sensory Transmitter.
- Venture Large Fuel Tank: 1 x Fibre Plating, 1 x Rugged Fiblar, 2 x Z4 Explosives, 1 x Dervish Gel.
- Venture Booster: 1 x Fibron & 1 x Plasma Emitter.
- Biome Tweaks:
- Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
- Ice Biome now first appears two times further away from the start then it did previously.
- Enemy Population Tweaks:
- Removed a large number of enemy techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
- Doubled the amount of offline invaders from 100 to 200.
- Other Tweaks:
- Restricted the Venture High Climb and Loop De Loop missions from spawning in biomes with rough terrain.
- Increased the pickup range of the Trading Station SCU from 12m to 40m.
Bug Fixes:
- Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
- Trading Stations now fire out purchased blocks from their chute.
- Trading Stations on old save games upgraded with a SCU.
- Trading Stations’ SCU now take blocks from Block Magnets.
- Closed exploit where SCU would be replaced infinitely when sent to inventory at the end of the GSO Grade 3 SCU Mission.
Known Major Issues:
- Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
- Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
- Anchored blocks can be placed in close proximity to each other, causing them to overlap.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
