Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
New Features:
- Creative and Co-op Creative modes now have the option to add Easy, Medium or Hard enemy Techs to the game.
- Can be set before a game starts and changed via the Options screen.
New blocks:
- Better Future Repair Bubble Projector
- Better Future Air Receiver
- Better Future Small Hover Flipper (left and right)
New blocks graduated from R&D Test Chamber to Campaign and Creative modes:
- GeoCorp Cat Nine Mining Flail
- GeoCorp Windmill Mining Flail
- GeoCorp Active All Axis Heavy Gyro
- Hawkeye Active All Axis Horizon Gyro
Design Tweaks:
- The Care Package near the start of the game now gives an extra solar generator, battery and regen bubble.
- The 3 variations of the Trader Troll have now been replaced with a less threatening anchored new Trader Troll Tech.
- "FTUE" respawn Techs from GSO Grade 2 onwards now include a solar generator and a few more blocks in general.
Other changes:
- Multiple undo stacking has now been removed as it was considered too confusing to the player. The revised behaviour is as follows:
- When any operation creates an undo, it replaces any previous undo that was available.
- When a block-detach undo (as opposed to send-to-SCU) is available, if you detach a block from the Tech that the operation applies to, the undo will be invalidated (the button disappears).
- You can still do the exploit where you detach a block, replace it with a different block, then hit undo to attempt to rebuild the Tech around the replacement block - provided that you don't detach any more blocks after the initial detach.
- "Report a Bug" has been removed from the pause menu
- Bugs posted on the TerraTech forum are handier for the dev team to manage as it's easier to respond to and ask for more information where necessary.
Known Major Issues:
- If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
- All subsequent load times should be quicker.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Translations for non-English language support is work-in-progress for most languages.
