Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here
IMPORTANT NOTE:
We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5.
Bug Fixes:
- Fixed bug when player's Tech is destroyed that caused a crash instead of the respawn Tech panel appearing.
Known Issues:
- Anchored blocks can be placed in close proximity to each other, causing them to overlap.
- Celestite crystals have not been set up yet to crumble in stages.
- Can incorrectly rename non-player bases.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Graphical issues with red projector on terrain when enemies spawn in.
- Markers for missions and bases when playing in 4:3 are offset slightly.
