This release also includes the game's scripting system. See the discussion forum for more info.
- Minor tweaks and improvements.
- Additional improvements to 3D spatial audio.
- Revisions to K, L, O radar targeting commands (and the controller variants). They now prioritize threats which are actually firing at you or the selected target. This means that when using these commands, you will find units (e.g. enemy air defenses, fighters etc) which are actively trying to kill you, instead of units (e.g. starbase, launch pad) which have radar, but which don’t have weapons. NOTE: If you get NO TARGET after using one of these commands, that means no target was found in the current radar mode (SPC/GND/AIR) so you need to switch modes and check again. e.g. on the planet, if a GND target isn’t found, then the threat was an AIR target.
- Added two (0111, 0112) new space to planet combat mission variations
- The high level combat tactics for NPC fighters (removed from Config in previous version) is now disabled by default due to combat being difficult for some people. If you do want to use it, search the GAME_CONFIG.INI file for HLEnemyCombatTactics and set to TRUE; then save the file and restart. Good luck!
- The 100% UNSUPPORTED Game Builder System (GBS) tools have been released (download). This archive contains all the script sources for the scenarios included in the game, along with some samples. See the included README.TXT for more info.
See the full changelog for more details.