R&D Results (First Week)
As we end our first week of post-PAX R&D, we are actually super impressed with the gameplay dynamics we managed to secure so far.
After trying a lot of different directions, we managed to identify a couple of core gameplay elements that create much stronger teamwork and pose quite interesting choices at all times for the players. Here are the few of the core elements we have identified so far in our formula:
1- Adding Character Collision:
By adding a collision to each player we made strategic positioning a much more valuable move and made obsolete any attempt of brute forcing the disk through a player.
2- Character Movement Momentum:
Players now have acceleration, so it takes them some time to reach maximum speed and change directions.
3- Hold RMB to Grab, Release to Throw:
While we always hesitate to map a double-function move on a single button, it seems like this one works remarkably well. This action is both super fun to use and extremely rewarding for people who make strategic team plays. Additionally, it finally brings ball possession and dribbling notions that have been at the core of many discussions in the community!
Next Steps
We are really happy we found a core gameplay direction that received approval so fast from both the dev team and the community.
While this gameplay is still rough around the edges and needs to be solidified, our next step is to start looking at how to create interesting asymmetric gameplay, then propose a nice variety of Champions. In other words, we'll start testing different types of powers and abilities to evaluate how synergetic/disruptive they are in regards to our new core gameplay.
Community Feedback and Ideas
@RIKIMARU
"Having the puck free moving and interactible with skills is okay, but I feel like there should be a "dribbling" aspect to the game. Dribbling and passing are key with just about any sports that this game relates to. The passing right now isn't really passing everything just feels like a shot to the goal, so you can't really set up any assist plays."
Your wish are our command, sir! ;-) This dribbling mechanics is now in the dev build, on its way to become one of our core mechanics!
Question of the Week
So far, the best expression we have found to describe Project Cyber is ''Soccer MOBA''.
What do you think about this description? Do you have a better way to describe the category our game belongs to? Share your ideas here:
Any ideas? Please post them in this thread.
