Production Update (Week 2):
Honestly, so far, we are super excited to have such great people involved with us on the project, and we've been amazed how much help we are receiving through our Steam forum and Twitch shows.
Achievements of the week!
- 32-bit version NOW works! Thank God... PR crisis over!
- Our Twitch channel is now embedded in the welcome page of the game (Since we stream non-stop, now each time you open the game you can see us developing it and this also helps clarify the message that the game is currently in development)
- 3rd character (girl) is now integrated in the game (1st pass)
- Stadium is now BIGGER (This is meant to make passing more useful as players can no longer go from one side of the terrain to the other as quickly)
- Champion selector (VERY rough)
- Gameplay tweaking & clarity improvement (On-going daily test and iteration are progressively causing significant improvement to overall gameplay & ergonomy)
Coolest stuff that will happen next week!
- New gameplay architecture will be deployed next week (We preferred to wait until Monday as this could potentially wreak havoc)
- Champion selector to be vastly improved (for instance, it should allow you to actually choose the character you selected)
- Power debug & improvement
- Blocker power to be tightened
- New bumper gameplay
- Decide on the ultimate power for girl character
- Music!
- Sound effects (1st pass)
- Cinematics will receive much love
- Visual effects to be improved, personalized, and clarified
- And probably tons of more cool stuff that we are not expecting ourselves!
