Hi, Gamers!
RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋
We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆
CHAPTER 15 | Visual Effects I 🔆 #Alex&Arty
Welcome to the fifteenth chapter, and the first part of our deep dive into Visual Effects (VFX)! Here we’re focusing on the very beginning—the ideation and prototyping phase, where we were exploring exactly what we wanted to convey.

For us, a visual effect is something incredibly delicate and has to communicate a lot: it needs to reflect the essence of Gladness and the current situation of the Arcadia continent across the three areas we’ve already seen: the Wildlands, the Thunder Mountains, and the Black Sea.
We had to deeply explore lighting, how different colors behave in each biome, and ensure the VFX were clearly visible and readable in every single one of them. We aimed for a softer, more dreamlike approach compared to our previous games. We simplified shapes and reduced fine details, prioritizing gradients and soft blurs to avoid harsh contrasts.
We went through countless iterations tweaking the lighting and the Slime, which was definitely the most complex element to nail down.
The final version you have in your hands is the one we loved the most, crafted with special care to make sure it captures exactly what we originally envisioned.
The result? You tell us! Let us know how it feels in-game. We’d be absolutely thrilled to read your feedback in the comments!
Thank you for adding Alex & Arty to your library or wishlist.
We will be sharing more "Making Of" chapters soon!
Don’t forget to join our Discord server. Let us know what you’d like us to talk about next from there!
See you in Gladness!
