Hi, Gamers!
RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋
We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆
CHAPTER 14 | The Black Sea Area 🔆 #Alex&Arty
View game pageIn this fourteenth chapter, it's time to talk about the Black Sea, an area of Arcadia where a beach, an ocean, and a delta converge.

We designed this zone on planet Gladness with the idea that the lava flows would eventually reach it. On top of that, we pictured Foundry K wanting to squeeze every last resource out of the planet, including the ocean floor. This made it the perfect spot for their experiments. A location with such limited and difficult access seemed ideal for facilitating cutting-edge research.
How did we design the layout? It was clear the facilities needed to be fully integrated into the rocks, so we had to adapt the standard Foundry K structures to fit this specific environment. The color of the water—both in its polluted state and once you manage to cleanse it—is another key element we spent a lot of time reviewing with the art team, carefully adjusting the lighting to set the exact mood for each phase of the biome.
At the same time, bringing the Black Sea to life and imagining a vibrant ecosystem was a process we thoroughly enjoyed. We brainstormed all the creatures that could inhabit these waters, so you’ll run into some very interesting Dilimals here, like the Sharkeyn and the Crabeyn!
Explore every corner of it, and uncover the hidden secrets of the Black Sea!
Thank you for adding Alex & Arty to your library or wishlist.
We will be sharing more "Making Of" chapters soon!
Don’t forget to join our Discord server. Let us know what you’d like us to talk about next from there!
See you in Gladness!
