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PATCH NOTES #12

FEATURES

  • A new game mode has been added - Last Man Standing!
  • The last one alive wins the round in this fast paced, round based mode.
  • You can't come back once you are out - but as always, you can let your spite run wild by getting other people in trouble via spectator mode!
  • Players must reach a win count based on the amount of players, as well as reaching a lead of 2 rounds or more, to win the match.
  • If no clear winner is decided after a certain amount of rounds, a Final Round occurs, where the winner takes all, even if you were behind up to that point. Keep fighting even if you fall behind!
  • A new feature has been added - the Training Room!
  • This replaces the placeholder tutorial videos we had up to this point.
  • A freely playable area with training hints and information on how to use your skills, grenades, upgrades, how to pick up the orb or score with the bomb, a firing range, and a practice area where you can spawn bots and fight freely.
  • Players can swap between weapons and grenades freely and manipulate the training room in more ways than they typically could in normal gameplay. Explore the area and find out!
  • As a result of implementing this, we have removed the tutorial video section in the main menu.
  • Two new weapons have been added, the Goliath and Valkyrie!
  • This pistol and rifle are both charging variants of the original.
  • Hold down the fire button to create a shot that will deal significantly more damage than the weapon would have done with normal fire!
  • The Goliath can consume its entire clip in one charged barrage!
  • The Valkyrie can combine 3 ammo into one powerful shot.
  • A new Grenade has been added, the EMP Grenade!
  • EMP has the ability to disrupt the information your opponent receives.
  • Being hit by the blast of an EMP will prevent you from casting your Echo, disrupt the information shown by your HUD, and cause false positive enemy silhouettes to appear.
  • Use this confusion alongside your other tools to defeat your enemies!

IMPROVEMENTS

  • There has been some iterative balance work on the existing weapons.
  • The HUD in game has undergone a full overhaul, and should hopefully feel cleaner and easier to understand.
  • You wont see the diegetic HUD on your weapon when using ADS anymore - instead a small marker at your crosshair will let you know what ammo you have left.
  • You can now inspect your weapon hitting the “i” key in active gameplay. Make sure you are somewhere you can see it…
  • Incremental improvements have been made to performance on several maps.
  • Some gantries now have strip lights running down them that can be activated.

BUG FIXES

  • Bots have overcome their problems aiming with melee attacks.
  • Bots should be able to score consistently in Touchdown mode again.
  • We identified further areas where it was possible for a grenade to hit geometry unexpectedly.

KNOWN ISSUES

  • It's possible the armoury may appear blank the next time you enter it, if you were in it when a game starts.
  • On rare occasions it is possible the Combat Training area within the Training Room is lit up - it should be shrouded in darkness in the same way normal maps are.
  • If this happens, leaving and re-entering the training room should resolve the issue.