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PATCH 10 NOTES

A new update is now live for Blindfire! Make sure to check out the changes.

NEW FEATURES

  • There should now be new in-game leaderboards for every game mode. Please take a look!
  • They should have animations for eliminations in kill related maps, Overtime, and for scoring in Touchdown.
  • Bots are now capable of responding to activated traps. They are generally less likely to “lock on” unfairly in the darkness.
  • We will continue to improve them as time goes on!
  • We have added some useful information to the loading screens.
  • We have added information about the assigned game mode to the map introduction, to help you see the objective of the game mode at a glance.
  • You can also now see the players during the introduction, as well as team assignments.

IMPROVEMENTS

  • We have iterated on and improved the end of round and showcase leaderboards.
  • We have optimised memory quite extensively, hopefully improving performance across the board.
  • We have made some optimisations to higher end settings on PC that should hopefully improve performance.

FIXES AND CHANGES

  • Some launchpads with unexpected hitboxes have been fixed.
  • Some old UV art that shouldn't have been present on certain walls have been removed.
  • The delay between input and picking up the orb/bomb has been reduced.
  • We have implemented various crash fixes, primarily around the PS5, but all platforms should see an improvement.