Developer postOriginal post (opens in a new tab)

Playtest Patch 0.0.10

Balance patch!



GENERAL CHANGES:

- All heat reduction is renamed to cooldown

- Bugs in further zones drop less keys

- Bugs drop slightly more gold in first zone, but slightly less in further zones

- Treasure rooms always have lunch box



BALANCE CHANGES:

RELICS:

- Apprentice staff: damage 7→6

- Shopkeeper keys: keys gained 2→1

- Enchanted cloak: damage 4→5

- Treasure shovel: added - +1 physical damage bonus

- Forge hammer: reworked - +1 defense. 50% on attack, +1 defense for the room

- Old wizard hat: reworked - +1 magic. 50% on attack, +1 magic for the room

- Mage sword: damage 5→4, +1 target every 2→3 magic

- Speed ring: added - +10% dodge chance

- Eagle eye: crit chance bonus 7→6

- Alchemy glove: spawns only health potions

- Golden sceptre: gold cost 3→4

- Spell amplifier: added - +2 mana needed to use spellbook

- Ancient tombstone: max heat decrease 20→10

- Boulder gloves: damage bonus 20%→10%

- Grand arcane staff: damage bonus 20%→10%

- Double sword: added - -2 main attack damage

SPELLBOOKS:

- Book of poison: mana cost 5→4

- Magic for dummies: mana cost 4→5

- Tome of secrets: mana cost 5→10, better loot is more rare

SCRIPTS:

- Blizzard: base frost 3→5

TAROT CARDS:

- The Devil: no extra shop, relics cost 3-7 max health, instead of 3-6, added: +2 extra relic shop options

- The Hanged man: heat gained 2→3

- The Hierophant: health cost 5→8

- The High Priestress: added - -1 to all damage

- The Lovers: reworked - duplicate 1 non-ancient relic, but all cool down is halved

- The Moon: instead of -1 to all attributes, changed to -3 to random attribute. The card now shows what mod you will get

- The Star: reworked - all relics in treasure chests have random bonuses, but treasure rooms require more 1 key to be unlocked

- The Sun: reworked - all power modifications are doubled, but -2 max heat for every power (attribute is randomly chosen)

VIRUSES:

- Remedy: healing 3→2

- Disruption: arcane damage decrease 2→1, elemental damage decrease 2→1

- Mutation: max heat decrease per highest point 3→2

- Scarcity: added - -1 option for lunch box rewards

- Pillaged: reworked - 25% chance for -3 gold from any source, 15% chance for -1 key from any source

- Cursed treasures: reworked - on opening treasure chest, +10 heat

- Draining: reworked - on spellbook use, -10 health

BUGS:

- Skeleton: damage 14→12

- Tribe hunter: damage 22→20

- Ancient guard: attack chance 25%→35%, damage 18→12, shield is applied immediately after ally was attacked

MODS:

- Blood moon: reworked - add to relic: 50% on dealing any damage



BUG FIXES:

- Fixed brightness slider being backwards

- Game no longer pauses while tabbed out

- Fixed some icons being black

- Fixed error that occurred after ending a run before choosing a virus