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Playtest Patch 0.0.6

Starting to work on difficulty system, but first I need to tweak the add-on system a bit.

Basically, upcoming difficulty system will require you to pick a bad modifier at the start of each zone. I think it will introduce a lot of variety to the runs, but it would also make the start of a run feel too slow. You'd need to pick a class, select an add-on pack and then a difficulty modifier. That's way too many decisions and clicking to get a run going, so that's why I'm tweaking how add-ons work.

GENERAL CHANGES:

- Instead of selecting add-on pack at the start each run, each class comes with 1 random add-on assigned

- Traveler's backpack spawns in the first room and gives rare relic instead of common

- Get random common spellbook at the start of run

- Tweaked some UI bits

BALANCE CHANGES:

ADD-ONS:

- JUG-JUG: changed to: spawn stat potion that grants random stat boost

- S0UL: defense penalty 2→1

- G00LD: changed to: +30-45 gold

- HUNGRY...: changed to: +20 max health

- COOL+NESS: changed to: +20 max heat

- DISCOUNT: changed to: first shop purchase is free

- [MIRROR]: changed to: duplicate the first relic gained from treasure chest