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Minor update v1.0.7

It has been more than a year since the last update to Astrodle! The truth is, despite a few typos and a very rare save corruption bug, I have been very happy with how the game ended up being.

Updating a game is always somewhat risky and I've never felt like these small/rare things were worth risking breaking everything.

Today, Unity forced my hand (for the better) by announcing the existence of a security vulnerability in all games built with their game engine in the last 8-ish years.

So this small patch includes the fixed vulnerability and the following modifications:

  • The game now saves to a temporary file first, reducing the chances of corrupting your save if the OS is abruptly shut down at the exact moment the game is saving (by losing power, for instance).

  • The English tooltip for Scorpio Essence no longer refers to Split Bullet as Echo Bullets.

  • The lower right screen correctly displays B65 under the icon of the Ball B65, and not O12.

  • Fixed a grammar error in the Ball B65's tooltip.

That's all for the near future for Astrodle.

Here's a cookie 🍪,

Robin

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 20238925 · public branch

    Steam updated · First observed