Source: Steam Community (opens in a new tab)
New Features
- Added Accessories to Codex
- Added a new world modifier and associated achievement
Gameplay Changes
- Reduced the frequency of bombard type enemies, with more impact on later stages. This won't change anything if you are already erasing everything offscreen, but if you have a slower build this will make them less oppressive.
- Frostbloom now deals 1% more damage per 1 life
- Frostbloom now counts as a water and air invocation spell
- Removed projectile tag from Blazing Whirlwind
- Miracle of Creation now grants 3 attunement (previously 1) per 1 second cooldown
- Ignite is now removed from players when reviving or moving stages
- Conduit and Combo now have cooldown time inversely proportional to numen (100 numen grants 50% less cooldown)
- Archer elite now does significantly less damage to bosses
- Item crafting UI now shows the type of modifiers already on the item (prefix, suffix, auxiliary)
- Long Stride now grants 25% increased movement speed (from 30%)
- Endurance now grants 30% increased resilience (from 25%)
- Font of Power now grants 40% increased spellpower (from 32%)
- Event: Winged Statue -> "Form a contract with the bound spirit" now grants 8 maximum life per base attribute (from 10)
- Improve the targeting behavior of Soul Siphon and Inferno Insignia so that they will still prioritize targets where 40% of the hex duration has expired. Previously targets with the hex on them of any duration would be de-prioritized.
- Smolder and Rage now has the following description: "Ignites you inflict are also applied to yourself. Gain excitement per 100 premitigation damage taken from ignite for 2 seconds, with an additional 2 seconds per 1000 premitigation damage per second currently being taken from ignite. You have 400% more resilience against self-inflicted ignite damage."
- Legion -> Loyalty upgrade now grants "When you take fatal damage, instantly recover 5% of maximum life per summon and destroy all summons" (from 1%)
Other Improvements & Fixes
- Improved background terrain visuals
- Improved some visual effects at large areas of effect
- Ignite on players now displays the damage that will be dealt after player damage scaling takes effect
- Energy indicator now does not turn red unless the spell is at maximum energy and full charges
- Fixed an issue where Reach from Beyond could crash the game
- Fixed an issue where enemies could be killed more than once (this did not grant any additional rewards but was causing other problems)
- Fixed Fiery Strike's Radiant Blade not displaying its visual effect
- Fixed Erudition not being saved on Remembrance characters
- Fixed some world and character modifiers not being applied on Remembrance characters
- Fixed Headhunter only being able to grant one player the buff. Now it will work for every player that has applied the hex regardless of which effect is the strongest.