Hello again everyone! 1.17.8 has been released to "Testing Branch." You must be on the "Testing Branch" in order to get this update. For instructions on how to switch builds click here.
1.17.8 includes many changes to the RnD GUI along with major overhauls of the Modification and Trimming systems. 1.18 is still running behind because I have done more to the GUI than I originally planned. We still have a number of features to get to before 1.18 can be finished. These include a redesign of the licensing system. New view component/vehicle GUI and a visible tech tree for RnD.
I can guarantee a 1.18 release for next month. I may push some lesser important 1.18 tickets to other builds in order to get it out. In the future I will try not to schedule so much stuff for one major version. I believe 1.18 was too large! :)
Anyway, next couple of days I will work on minor bug fixes, I'll try to release these as hotfixes until I get some save game changes, then we'll go back to closed development until 1.18 is ready to ship out!
Change Log:
-Vehicle Image rewrite
-Markup and Age penalties reduced
-Factory Quality/Quantity slider improves or reduces Vehicle Quality Rating.
-Remove Vehicle Quality ratings from ratings degrader.
-Increased Dealerships effects on buyer populations.
-Improved hyper-expensive vehicle sales code
-Increased luxury and performance effect on sales of hyper-expensive vehicles
-Fixed Branch effect on AI sales numbers
-Increased Ratings effect on Consumer Buyer Rating
-Increased Quality Rating's effect on Consumer Buyer Rating
-Fixed buffer overrun when producing more than 2^32-1 worth of a single model at a single factory.
-Fixed Linux delete game
-Fixed Linux duplicated load game list
-Fixed possible division by zero in stats degrade
-Fixed smoothness issue with smoothness ratings.
-Fixed issue with AI engine sizes causing vehicles to be design without an engine thus causing insane stats.
-Fixed a bug in the licensing system that caused some new stats not to transfer.
-Redesigned Advanced Component Selection Windows.
-Visible Subcomponent Ratings
-Pros/Cons list for subcomponents
-Recommended Vehicles for Subcomponent.
-Display vehicle type ratings importance.
-Vehicle Design Warnings
-Subcomponent prototyping
-Chassis/Engine fit tool
-Designing vehicle automatically takes you to body designer
-Cancel confirmation windows in RnD
-Build Name/Marque/Completion Date windows in RnD
-Removed Length/Width effect on Max/Min Bore/Stroke
-Direct bore/stroke input system.
-Induction systems rebalanced to not give RPMs, increased torque amounts.
-Reduction of vehicle weight in later game years.
-Reduced drag slightly
-Reformulated the acceleration numbers.
-Fixed Unicode file name crash. (Not tested for all languages! So let me know if you still have a problem!)
-Fixed Marketing bug using "Replace Model" autotool.
-Fixed two factory naming bugs.
-Fixed new trim estimated completion year date. Please note that the actual "built year" date for a trim is still the same as the base model.
-Player news now shows up in Manufacturer's news in the magazine.
-Combined new body style memos into one.
-Open all windows in advance designer with one button.
-Revised Power Rate.
-Fixed bug with chassis costs making them extremely expensive in very late game years.
-Redesigned Component Modification System.
-New Model Year and Trim Cost and Time reduction.
-New Vehicle Modification GUI.
-Additional Trim Prompt
-OpenAl Software drivers
-Redesigned Assisted Component Designers
-Override sub-component Selection for Assisted Component Designers
-Select Chassis/Engine to design component to
-Redesigned Assisted Vehicle Designer
-Override Chassis/Engine/Gearbox selection in Assisted Designer
-Fixed Crash when returning to main menu
-Fixed possible divison by zero crash in stockmarket (Did not test if it resovles the issue.)
-Fixed Units sold achievement Memo.
-Fixed Memory leak with list boxes.
