1.17.5 has been released to "Testing" branch. For Windows users you must opt-in. If you do not know how to change branches I made a little tutroial here
For Linux users this is a mandatory update. It fixes many issues we had with windowing, mouse, and keyboard input.
I advise everyone to use the hardware mouse mode. It significantly improves input.
Feedback is greatly appreciated.
Anyhoo I will continue working on the 1.18 release which is mostly feature fixes and GUI adjustments in the RnD. I'm roughly 52% finished, so if the last 50% was any indication, mid-march would be the release goal.
Change Log:
-Redesigned vehicle ratings importance system
-AI component selection redesign
-AI slider behaviors redesigned
-Consumer AI ratings importance redesign
-Assisted Designer Component selection redesign
-Assisted Designer sliders settings redesigned
-Sub-component popularity index
-Manual Popularity Change
-Dynamic Fuel Popularity
-Component popularity random events now added,
-Consumers now take into consideration fuel type when buying a vehicle.
-Bought a refurbed MacMini (I'll start the Mac port soon as I get it.)
-Specific Vehicle Type Rating.
-Fixed AI factory production over maximum line limits (Should also fix the same issue with Auto Production tool.)
-Added tax expenses to two fiscal expense reports
-Fixed total expenses in two fiscal reports that had tax payments off set from actual payment dates.
-Fixed bug in office "profits" label in upper left hand screen which did include interest generated from money in bank savings account.
-Fixed Save Body bug in which the Warning label prevented the user from changing the name.
-Added a "Disable Banking Fees" Advance Game switch.
-Freed the report names so after you delete a report, you can reuse the name.
-Fixed bug in the end turn report system that didn't properly get the report information when you hit the next button.
-Fixed the bug in the vehicle demands report. If you had a vehicle that was being designed, the text would cut off from the rest of the report.
-Removed the add to end report button on reports that can not be added to the end turn reports.
-Fixed drag coefficient bug on models that have an open roof.
-Fixed a bug in the branch reports that did not reset sales per city. Thus giving too high of a sales figure.
-Cleaned up a number of text issues. (Thanks Jose!)
-Fixed bug in reserve shipping distance inheritance. You can also now change the shipping distances of any vehicles in reserve.
-Fixed bug in contract reports system that displayed contracts that were no longer active.
-Fixed bug in the clone vehicle sliders system.
-Fixed parts placement bug where if you rotated the camera to the other side of the design room, placed parts would be flipped.
-Fixed 2 possible crash points with decal flipping
-Design sliders exponential expenses
-Balanced Designed Costs
-Balanced Unit Costs
-Hypercar Design/Unit Costs penalty
-Fixed lower vehicle costs than components bug.
-RnD Windows automatically Tile
-RnD upper drop down panels now open over top of any other opened windows.
-Drivetrain stat balancing
-Engine Smoothness/Noise Rating
-Engine SubComponents Smoothness Ratings
-Valvetrains
-10 Valvetrain layouts
-SDL window mode (LINUX)
-Fuel and Induction system balancing
-Three new induction types, Turbos broken down into 10 "levels."
-6 New engine layouts
-3 New fuel types (5 Generations of Electric power)
-2 new cylinder type
-Modification to Bore/Stroke system
-Inversed design/manufacturing requirement stars
-Engine Power and Engine Fuel ratings now use specs
-Stopped Engine Fuel ratings decrease
-Boost Induction systems fuel economy.
-Removed Gearfor
-Reverse gear checkbox.
-Gearbox Maximum Torque Input
-Gearbox Comfort/Smoothness Rating
-4 New Transmission Types
-Improved Aerodynamic Drag calculations
-Vehicle Specs window in body designer.
-Car Stats balancing
-Vehicle Fuel, Power, Cargo stats are now directly from specs and do not decrease.
-Vehicle Performance stats now use more specs.
-Increased Contract Cargo requirements slightly. (Vehicles are larger now)
-Fixed few minor bugs in view contract rnd GUI, will be getting a make over later.
-Combined City and Highway fuel mileage into one rating called "Combined" (Will make it easier to user selected units in the future.)
-Fixed bug in advance gearbox designer which zeroed out the number of selected gears if you change gearbox type while in the sliders mode.
-Tweaked assisted designer results for engines and gearboxes.
-Fixed a couple of bugs introduced by new features.
