Hello everyone! We’ve rolled out a minor update for [Overrider]—thank you all for your patience and invaluable feedback. This patch includes:
🔥 Critical Update—Skill Module Adjustments
– The “↑ + Skill” module’s upgrade option has been removed and reverted to its original, off-the-bat basic skill.
– This change meant to restores the character’s original combat fluidity and prevents the sluggish feel caused by over-nerfing.
🐱 Boss “Roxanne (Catgirl)” Optimizations
Counterattack State Indicators
– Eyes Open: Enters an alert state—any form of damage will immediately trigger a counterattack.
– Eyes Closed: Enters a non-alert state—short bursts of damage won’t trigger a counterattack, but if she keeps taking hits, she will forcibly flee after a while.
📝 Other Adjustments
– Refined story dialogue details: added missing Japanese text and provided localized translations.
– Fixed several minor bugs and improved overall stability.
Apology & Outlook
We over-nerfed character performance in our recent “Build System” adjustments, which led to a subpar combat feel. We sincerely apologize for this misstep. Our goal was to make room for more Build elements but we overlooked how essential the core combat experience is. Thanks to your prompt feedback, we’ve rolled back and optimized the key changes in this update.
We’ll keep monitoring the data and your suggestions—our unwavering aim is to make the game more fun and smoother!
Thank you again for your support and companionship. Enjoy the game!
— The [Overrider] Dev Team
